Software · Industry software
Media and streaming software
Streaming platforms and apps for video and audio, from upload and encoding to playback on phones, browsers and TVs.
Viewers judge a streaming service in its first few seconds: how fast it starts, whether it buffers and if it plays on their TV. We build OTT platforms covering ingest, encoding to HLS and DASH, DRM, subscriptions and apps for phones, browsers and smart TVs. Rights windows, age ratings and regional availability are handled per title, not per app release.
What we build
- Video pipelines that encode to adaptive HLS and MPEG-DASH with FFmpeg and CMAF
- DRM with Widevine, FairPlay and PlayReady through a multi-DRM licence service
- Apps for Android, iOS, web, Android TV, Apple TV, Samsung Tizen and LG webOS
- Subscription, rental and ad-supported plans with UPI AutoPay and app store billing
- Content management for titles, seasons, artwork, subtitles, rights windows and regions
- Server-side ad insertion and audience analytics for watch time and drop-off
- Live streaming with low-latency HLS, DVR rewind and simulcast to social platforms
DemoInteractive · sample data
Try it live.
A working sample with made-up data. It runs in your browser; nothing is sent anywhere.
What it does well
Adaptive playback
Quality steps up and down with the connection, so playback continues on weak networks.
Protected content
Licences, device limits and concurrent stream rules are enforced per plan.
Rights and regions
Titles appear only where and when your licences allow, then disappear on schedule.
Age ratings
Titles carry age ratings and parental locks, as India’s IT Rules 2021 expect of OTT services.
Subtitles and audio
Multiple audio tracks and WebVTT subtitles are offered per title and language.
Viewing analytics
Start-up time, buffering and completion are measured per device and network.
Questions
Which devices can you build apps for?
We build for Android and iOS phones, web browsers, Android TV and Google TV, Apple TV, Samsung Tizen and LG webOS TVs. Most logic is shared through common APIs, while each player uses that platform’s native media framework for reliable playback and DRM.
How do you stop content from being copied?
We encrypt video with Widevine, FairPlay and PlayReady DRM, issue short-lived licences tied to the account and device, limit concurrent streams and can add forensic watermarking. No method stops screen recording entirely, so we focus on making piracy traceable and costly.
Can we start small and scale later?
Yes. We can begin with managed encoding and CDN services to launch quickly, then move heavy parts in-house as your audience grows. The apps and content management stay the same while the delivery layer underneath changes.