Software · Desktop and consumer
AR and VR apps
Augmented and virtual reality apps for training, product visualisation and 3D experiences on phones and headsets.
Good AR and VR show something a flat screen cannot: a sofa at true scale in a room, a machine taken apart safely, a procedure rehearsed before it is done for real. We build these with Unity, Unreal and the native AR toolkits, and tune them for steady frame rates and comfort.
What we build
- AR product viewers that place true-scale 3D models in the user’s room
- VR training simulations for equipment, safety drills and procedures
- Mixed reality apps for Meta Quest headsets and Apple Vision Pro
- WebXR experiences that run in the browser without an app install
- 3D model pipelines that turn CAD files into light, real-time assets
- Trainer dashboards that record scores, attempts and completion times
DemoInteractive · sample data
Try it live.
A working sample with made-up data. It runs in your browser; nothing is sent anywhere.
What it does well
Comfort first
Steady frame rates, careful locomotion options and seated modes reduce motion sickness.
True scale
Plane detection and anchors place objects at real size and keep them steady in the room.
Hands and controllers
Interactions work with hand tracking or controllers, depending on the device.
Assessed training
Each session records steps, mistakes and time, so trainers can see who is ready.
Optimised assets
CAD and scanned models are simplified and textured to run smoothly on standalone headsets.
WebXR option
Simple experiences open from a link in the browser, with no store download.
Questions
Which headset should we target?
For standalone training and mixed reality, Meta Quest headsets are widely available and affordable. Apple Vision Pro suits high-fidelity visual work. Phone-based AR reaches the most people with no extra hardware. We often build on OpenXR so one project can target several devices.
Can you use our existing CAD or 3D models?
Yes. CAD and scan data are usually far too detailed for real-time use, so we reduce polygon counts, bake textures and set up levels of detail, keeping shapes and dimensions accurate while the app stays smooth.
Is VR training worth it compared with videos?
It is most useful for tasks that are expensive, rare or dangerous to practise on real equipment. We usually start with one scenario, compare how trainees perform against your current method, and expand only if the results justify it.