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Software · Desktop and consumer

Communication apps

Messaging, voice and video apps for teams, customers or communities, on web, desktop and mobile.

People judge a messaging app by small things: messages arriving instantly, in order, with the right notification and nothing lost. We build chat and calling apps on WebSockets and WebRTC, with delivery receipts, offline queues, push notifications and end-to-end encryption where privacy demands it.

What we build

  • One-to-one and group chat with threads, reactions, files and read receipts
  • Voice and video calls with screen sharing using WebRTC
  • Push notifications through Firebase Cloud Messaging and Apple Push Notifications
  • End-to-end encrypted messaging based on the Signal protocol
  • Chat embedded inside your existing app, marketplace or platform
  • Moderation tools, retention settings and message export for compliance

DemoInteractive · sample data

Try it live.

A working sample with made-up data. It runs in your browser; nothing is sent anywhere.

Team chatsample data

Meera (Design) Morning. The new onboarding screens are ready for review.

Can you share the link?

Did the client see it yet?

What it does well

Real-time delivery

Messages travel over persistent connections and arrive in order on every device.

Offline queue

Messages written without signal are kept and sent automatically once reconnected.

Calls built in

Voice, video and screen sharing run peer-to-peer, or through media servers for groups.

Private by default

End-to-end encryption can keep message content unreadable even to the server.

Smart notifications

Mentions, mutes and quiet hours decide which messages actually alert a person.

Compliance options

Retention rules, legal export and audit logs suit regulated business messaging.

Questions

Should we build chat or use a chat API service?

A hosted chat API gets you started quickly, and we can integrate one. Building your own makes sense at high message volumes, when per-user fees grow large, when data must stay in your region, or when you need features the service does not offer.

How many users can it handle?

That depends on design, not luck. We build connection servers that scale horizontally, load-test them with simulated users at your expected peak and beyond, and size the infrastructure from those test results rather than guesses.

Can calls work on poor mobile networks?

WebRTC adapts bitrate and resolution to the connection, and audio is prioritised over video when bandwidth drops. TURN servers relay calls through restrictive networks, and we test on throttled connections before each release.